The Vale is a story driven, action-adventure that utilize the full potential of 3D audio and haptic controller feedback to deliver visceral gameplay that shatters the barrier between player and character.
As an audio based game, The Vale sets out to breathe new life into medieval combat and provide a truly novel experience for visually impaired and sighted gamers alike.
5+ hours of gameplay
Audio based combat and exploration
Exceptional sound design and voice performances
Action-adventure with RPG elements
Emotionally engaging story
As your elder brother takes his place on the throne… you are made warden of a small keep on the outskirts of the kingdom. Blind from birth and sheltered for much of your childhood, you welcome your exile as a chance for a little adventure.
En route to the borderlands, your caravan is attacked by the vanguard of a huge invading army sweeping eastward toward the capital. You escape but find yourself alone in hostile lands. With the aid of a local shepherd, you must survive the long, dark, dangerous valley that leads home... A journey that will reveal startling truths about your land, your people and your own family.
“Of all the summer 2020 Xbox demos, my favorite is the one I can't even see" - Gamespot
"Some games have novel ideas that don’t work in practice. Here, the novel idea excels at every turn." - Kotaku
“There are always a handful of titles that stand out for being incredibly outside-of-the-box in their design and execution. This year, that short list includes The Vale” - Gameinformer
"The Vale foregoes traditional visuals without sacrificing an edge-of-your-seat action-adventure... an immersive and thrilling experience delivered by an all-star team" - Bleeding Cool
"truly the first of it's kind and (hopefully) the start of an emerging trend to create holistic, unified experiences that connect with disabled and non-disabled players alike." - The Gamer
"The world you’re in feels very much alive. It’s active, it’s moving, and it’s breathing." - AbleGamers
"The Vale is doing something that should have been done a long time ago."